000 01452cam a2200337 i 4500
001 21447251
005 20231208221213.0
008 200226s2020 mau b 001 0 eng
010 _a 2020002981
020 _a9780262044646
_q(hardcover)
020 _a9780262544900
_q(paperback)
040 _aDLC
_beng
_erda
_cDLC
_dDLC
042 _apcc
050 0 0 _aGV1469.6
_b.P48 2020
082 0 0 _a793.93
_223
100 1 _aPeterson, Jon,
_eauthor.
245 1 4 _aThe elusive shift :
_bhow role-playing games forged their identity /
_cJon Peterson.
264 1 _aCambridge, Massachusetts :
_bThe MIT Press,
_c[2020]
300 _axix, 310 pages :
_billustrations ;
_c24 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 0 _aGame histories
504 _aIncludes bibliographical references and index.
520 _a"Peterson animates the history of role-playing games found in zines, from the collision of the niche audiences of war gaming and fantasy in the 60s to the extreme commercial growth of D&D in the 80s"--
_cProvided by publisher.
650 0 _aFantasy games
_xHistory.
650 0 _aDungeons and Dragons (Game)
_xHistory.
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
_n0
999 _c1
_d1