| 000 | 01452cam a2200337 i 4500 | ||
|---|---|---|---|
| 001 | 21447251 | ||
| 005 | 20231208221213.0 | ||
| 008 | 200226s2020 mau b 001 0 eng | ||
| 010 | _a 2020002981 | ||
| 020 |
_a9780262044646 _q(hardcover) |
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| 020 |
_a9780262544900 _q(paperback) |
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| 040 |
_aDLC _beng _erda _cDLC _dDLC |
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| 042 | _apcc | ||
| 050 | 0 | 0 |
_aGV1469.6 _b.P48 2020 |
| 082 | 0 | 0 |
_a793.93 _223 |
| 100 | 1 |
_aPeterson, Jon, _eauthor. |
|
| 245 | 1 | 4 |
_aThe elusive shift : _bhow role-playing games forged their identity / _cJon Peterson. |
| 264 | 1 |
_aCambridge, Massachusetts : _bThe MIT Press, _c[2020] |
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| 300 |
_axix, 310 pages : _billustrations ; _c24 cm. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_aunmediated _bn _2rdamedia |
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| 338 |
_avolume _bnc _2rdacarrier |
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| 490 | 0 | _aGame histories | |
| 504 | _aIncludes bibliographical references and index. | ||
| 520 |
_a"Peterson animates the history of role-playing games found in zines, from the collision of the niche audiences of war gaming and fantasy in the 60s to the extreme commercial growth of D&D in the 80s"-- _cProvided by publisher. |
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| 650 | 0 |
_aFantasy games _xHistory. |
|
| 650 | 0 |
_aDungeons and Dragons (Game) _xHistory. |
|
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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| 942 |
_2ddc _cBK _n0 |
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| 999 |
_c1 _d1 |
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